AppendFrame(GcBitmap,UInt32[],DitheringMethod,Int32,Int32,GifDisposalMethod,Int32,Boolean) Method
In This Topic
Writes the specified
GcBitmap to the output stream as the next frame.
Syntax
'Declaration
Public Overloads Sub AppendFrame( _
ByVal As GcBitmap, _
ByVal () As System.UInteger, _
Optional ByVal As DitheringMethod, _
Optional ByVal As System.Integer, _
Optional ByVal As System.Integer, _
Optional ByVal As GifDisposalMethod, _
Optional ByVal As System.Integer, _
Optional ByVal As System.Boolean _
)
public void AppendFrame(
GcBitmap ,
System.uint[] ,
DitheringMethod ,
System.int ,
System.int ,
GifDisposalMethod ,
System.int ,
System.bool
)
Parameters
- bitmap
- The source GcBitmap.
- palette
- The palette with opaque colors in 32-bit ARGB format. Elements with index 256 and above are ignored.
- ditheringMethod
- The method of two-dimensional error diffusion dithering.
- x
- The x-coordinate of the frame on the Logical Screen.
- y
- The y-coordinate of the frame on the Logical Screen.
- disposalMethod
- Specifies the way in which the frame has to be treated after being displayed.
- delayTime
- The number of hundredths (1/100) of a second to wait before continuing.
- userInput
- Indicates whether or not user input is expected before continuing.
See Also